About Me

Greg Ruthenbeck PhD


Hi I’m Greg Ruthenbeck,

After 16 years working as an academic & researcher, I’m exchanging citations for sales to scale my impact via entrepreneurship… and perhaps answer the question: “Do research papers or products make a bigger impact?”.

Whether it’s the natural world, or the tech that empowers us, a deep understanding has always provided deep insights and revealed interesting opportunities and challenges. I’ve specialised in software development for medical research and education applications including innovative surgical training simulations, and new tools that increase speed and remove limitations to amplify biomechanical analyses.

I love to create. I have extensive experience in 3D computer graphics, GPU programming, haptic interaction, and medical image processing, and all aspects of delivering university education and research. I enjoy learning & applying new technologies and creatively pushing the boundaries.

PhD in VR Surgical Simulation. Bachelor of Engineering with Honours (Electrical & Electronic). Senior member of the IEEE. University lecturer of topics such as “Computer Graphics and Interactive Physics”, “Haptic Enabled Systems”, “Computer Programming 2 (C++)”.

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Entrepreneur, Exagen Oy, Finland

12/2018 — present

Developing new businesses in clinical education (Exagen Oy), and online services (Suora Consulting).

R&D Specialist, XAMK, Finland

12/2018 — present

Developed and delivered new initiatives to improve the local business ecosystem including Sekoittamo and improving access to R&D Infrastructure. Collaborated with Ari Lindeman to lead the EU Erasmus+ proposal for AI in Education (1m euro, 6 organisations).

Co-Founder & CTO, Osgenic Oy, Finland

10/2017 — 7/2018

Co-founded Finland's fastest growing surgical simulation startup. I developed the company's technical vision and strategy, hiring strategy & execution, IT systems, selected and sourced core technologies, supervised the technical team... and basically got the company off to a flying start.

Lecturer & Researcher, Flinders University, Australia

2004 — 2017

Working in the department of Computer Science, Engineering & Mathematics my research foci were Medical simulation and Haptic Interaction. I developed and taught new courses in 3D computer graphics (DirectX, OpenGL), physics-based animation, and haptic systems. I also coordinated and taught mainstream topics such as Computer Programming to classes of over 100 students.

Software Engineer, Sydac, Australia

2002 — 2004

Primary role: Defence simulation software developer. Developed group collaborative voice over IP system for REWST. Offline and online (real-time) components for simulation of radar returns of terrain for entire globe. Other tasks included software for control of plasma screens, server components, hardware for custom interfaces. Deployment of software at customer installations. Also formal SDLC: Unit testing, Acceptance test procedures, UML, etc.

Database Systems Analyst, ETSA Utilities, Australia

2002 — 2002

Developed new database systems (from scratch) with department heads to manage finances of all ETSA funding (over $10million p.a.), across all cost-centres and departments, used for planning, tracking, and reporting.