Haptic Simulation Collection

A collection of my research work that I presented at the Eurohaptics conference, London in 2016. The workshop session was titled 10 Years in Haptics: Nasendoscopy, Surgical Tissue, and Gravity Games.

The Gravity Game uses haptics to demonstrate the difference between mass and weight.
The Gravity Game uses haptics to demonstrate the difference between mass and weight.

The Haptic Gravity Game was done in collaboration with Dr Brett Wilkinson, Flinders University of South Australia. Using haptics (precise force feedback) users are able to learn the difference between “weight” and “mass (via inertia)” by lifting familiar objects in simulations of gravity on different planets (Earth, Mars, Jupiter, (and the moon)).


The video shows a new cut-able tissue simulation technique that I developed using C++, CUDA (GPU-accelerated physics), with DirectX and HLSL shader programs. Here it is demonstrated as a sinus surgery simulation. This tissue-simulation method can be applied to any part of the body. There are very few technologies available that can do anything like this (not even Unity or Unreal Engine 4!).